À l'Aventure Compagnons ! Postponed by one hour
Published by Suisei at 17/04/2020 à 10h15
Updated by Suisei at 17/04/2020 à 09h31
I'm publishing this little news to remind you that I will broadcast a little game session À l'Aventure Compagnons ! on Twitch tonight, but also that I'm postponing it by one hour.
Indeed, I think it might be nicer to let people who eat at normal hours (not like me :p ) finish their meal, but also, I almost forgot that today was shopping day and I don't know if it's going to be as messy as last Friday at the store.
So, I'll be on Twitch at 8PM. :)
If you want to actively participate in the raid to kick the goblins and the dragon during this session you can download the game on this page.
Have a nice day and see you tonight on Twitch ! =D
Go on an Adventure Comrades!
Published by Suisei at 13/04/2020 à 15h45
A week ago I had to learn a new programming language for my job: Python.
And to finalize learning this language, guess what I did last weekend as an exercice?
Yes ! A new game! =D
This time, we're still in the RPG business, but I didn't use RPG Maker and it's an online multiplayer game.
Yes, like MMORPGs, but much smaller. x)
This new game is called À l'Aventure Compagnons ! (Go on an Adventure Comrades!) and is downloadable at this page.
In this game, you will explore a small, very small, fantasy world, very classic, looking like Tolkian Middle Earth (you don't change a winning team) all illustrated with pencil.
You can play as a human, an elf or a dwarf to go up against goblins or a dragon in a turn-based combat system close to an ancient Final Fantasy.
A single adventurer can defeat the goblins, but a small group raid will be necessary to defeat the dragon.
Now you can download the game here and play.
A nice manual is also available on this page. It even includes a bestiary ! =D
If you use Mac OS X or Windows, at the start of the game, a very ugly console of those which frighten the neophites like the one below will be displayed next to the main window.
Don't panic, it's perfectly normal. :)
It's even a very useful tool. All the bugs and errors are displayed there if there are any.
So, if at some point it crashes, feel free to copy the content of this console or make a capture and send it to me on Discord or via the contact form so that I can apply the necessary patches quickly.
As this is an exercise, I don't plan many evolutions for this game, but I think I will bring some little improvements, notably to make it multilingual (it is currently available in French only) and to improve a bit the graphical interface. Python's built-in graphics library is quite limited and not fully developed. Some external resources will be needed.
At the moment, the game server is running on my personal computer, so it will sometimes be turned off (you'll get a nice error message on the login screen :p ). Therefore, I'm thinking more and more about investing in a small Raspberry Pi to run as a permanent server, especially since my other game projects that are already on the way integrate more and more multiplayer components.
A little live session on Twitch?
Well, since at the moment the tasks I'm doing on the comic book Tarkhan Skullkiller are not particularly exciting to film (hatching on trees), I propose to do a little live game session on Twitch where we'll kick together some naughty goblin and evil dragon. =D
I propose you to do that next friday (April 17, 2020) at 7pm by connecting in voice chat on Discord to play together.
That's all for today.
I thank my friend Jérôme who accepted to beta-test the game to track down the remaining bugs. ^^
I wish you a good Easter weekend and see you soon!